Releases
2.1.0 (Latest)
Released September 23, 2026
Project Breaking Update
This release removes deprecated API calls. If your own scripts call any of these deprecated methods, they will no longer compile after updating. Please create a backup of your project before updating.
Changes
- Compatibility: Updated for the latest Unity 6 APIs
- Compatibility: Now supports the Input System package only
- Compatibility: Removed deprecated API calls
Fixes
- Local Player Manager: Fixed "Survive Scene Loads" never turning off
- Examples: Fixed a circular dependency between the Players and Cameras examples that could hang the Game Creator installer
- Shared Camera: Fixed the inspector not showing the Center Target field
- Visual Scripting: Fixed "Shot Camera Is Type" never matching Fixed Position shots
- Button Multiplayer: Fixed instructions running against the wrong player's event system
- Visual Scripting: Device Lost, Device Regained, and Controls Changed triggers now bind after the player joins
- General: Fixed many null-reference errors when prefabs are missing optional components
2.0.0
Released May 29, 2025
Project Breaking Update
This release includes a major architectural overhaul that will break compatibility with existing visual scripting nodes and workflows. This one-time change establishes a more robust foundation for future updates. Please create a backup of your project before updating.
New
- Split-screen Config: New scriptable object that allows for custom split-screen layouts
- Split-screen Config: New split-screen settings like background color and maintain aspect-ratio
- Visual Scripting: Added several new instructions
- Shared Camera: Added new optional Raycast Occlusion setting
- Shared Camera: Added new Dynamic FOV settings
- Local Player: Added new fields for split-screen camera settings
- Local Player: Added new persistent option
- Examples: Added new example on transitioning scenes
Enhances
- Shared Camera: Improved performance of dynamic field of view
- Visual Scripting: Improved default values for faster work
- Player Cameras: Split-screen cameras are now instantiated with Local Player prefab
Changes
- Local Player Manager: Component now configured through a new visual scripting instruction
- Examples: Updated all examples to new workflow
Removes
- Local Player Manager: Component no longer created through context-menu
- Player Cameras: Removed auto transferring Shared Camera settings when split-screen is active
1.0.0
Released January 16, 2025
Initial Release